Seat¶
Seats are parts the player can sit on.
Inherits Part
Events¶
Sat¶
Parameters: player [ Player ]
Fires when a player sits in the seat.
Vacated¶
Parameters: player [ Player ]
Fires when a player leaves the seat.
Properties¶
Occupant : Player¶
The player that is currently sitting in this seat.
Example
seat.Occupant:Unsit()