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NetMessage

NetMessage is a data type used for transporting data between client and server when using NetworkEvent.

Constructors

Name Description
NetMessage.New() Creates a new NetMessage.
NetMessage.AddString(string key, string value) Sets a key as a string.
NetMessage.GetString(string key) Gets the value of a string key.
NetMessage.AddInt(string key, int int) Sets a key as an integer.
NetMessage.GetInt(string key) Gets the value of a integer key.
NetMessage.AddNumber(string key, number number) Sets a key as a number.
NetMessage.GetNumber(string key) Gets the value of a number key.
NetMessage.AddBool(string key, boolean bool) Sets a key as a boolean.
NetMessage.GetBool(string key) Gets the value of a boolean key.
NetMessage.AddVector2(string key, Vector2 Vector2) Sets a key as a Vector2.
NetMessage.GetVector2(string key) Gets the value of a Vector2 key.
NetMessage.AddVector3(string key, Vector3 Vector3) Sets a key as a Vector3.
NetMessage.GetVector3(string key) Gets the value of a Vector3 key.
NetMessage.AddColor(string key, Color Color) Sets a key as a Color.
NetMessage.GetColor(string key) Gets the value of a Color key.
NetMessage.AddInstance(string key, Instance Instance) Sets a key as an Instance.
NetMessage.GetInstance(string key) CGets the value of an Instance key.