NetMessage¶
NetMessage is a data type used for transporting data between client and server when using NetworkEvent.
Constructors¶
Name | Description |
---|---|
NetMessage.New() | Creates a new NetMessage. |
NetMessage.AddString(string key, string value) |
Sets a key as a string. |
NetMessage.GetString(string key) |
Gets the value of a string key. |
NetMessage.AddInt(string key, int int) |
Sets a key as an integer. |
NetMessage.GetInt(string key) |
Gets the value of a integer key. |
NetMessage.AddNumber(string key, number number) |
Sets a key as a number. |
NetMessage.GetNumber(string key) |
Gets the value of a number key. |
NetMessage.AddBool(string key, boolean bool) |
Sets a key as a boolean. |
NetMessage.GetBool(string key) |
Gets the value of a boolean key. |
NetMessage.AddVector2(string key, Vector2 Vector2) |
Sets a key as a Vector2. |
NetMessage.GetVector2(string key) |
Gets the value of a Vector2 key. |
NetMessage.AddVector3(string key, Vector3 Vector3) |
Sets a key as a Vector3. |
NetMessage.GetVector3(string key) |
Gets the value of a Vector3 key. |
NetMessage.AddColor(string key, Color Color) |
Sets a key as a Color. |
NetMessage.GetColor(string key) |
Gets the value of a Color key. |
NetMessage.AddInstance(string key, Instance Instance) |
Sets a key as an Instance. |
NetMessage.GetInstance(string key) |
CGets the value of an Instance key. |